Fable: The Journey
Managed a team of 5 other artists for this project through pre-production to full production.
Modelled the two main characters, an NPC and creature family, the Hobbes.
Developed the Journey Asset Management (JAM) system with the Lead Character T.D. We also collaborated on making a realtime blendshape deformation system for the main characters.
Adapted the Milo & Kate facial animation system to the limits of this project in liaison with the Animation Lead. Modelled the blendshapes.
Role |
Character Art Lead |
For |
Lionhead Studios |
Type |
Unreal 3 project for Xbox360. |
Game Type |
First person shooter driven by the Kinect. |
PR render for Fable: The Journey. Characters and rendering by Cris Lonergan-White.
PR render for Fable: The Journey. Characters and rendering by Cris Lonergan-White.
PR render for Fable: The Journey. Rendering and the Hobbes creatures by Cris Lonergan-White. All other assets by the Journey Art Team.
PR render for Fable: The Journey. Horse modelled by Richard Hammond.
PR render for Fable: The Journey. Rendering and the characters, Gabriel and Theresa, by Cris Lonergan-White. All other assets by the Journey Art Team.
Zbrush sculpt of Gabriel.
Zbrush sculpt of Theresa.
Zbrush sculpt of Betty.
Zbrush sculpt of a Hobbe.
Zbrush sculpt of a Hobbe grenadier.
Cutscene from Fable: The Journey. Facial morph targets by Cris Lonergan-White.
Cutscene from Fable: The Journey. Facial morph targets by Cris Lonergan-White.
Cutscene from Fable: The Journey. Facial morph targets by Cris Lonergan-White.