Milo & Kate

Responsible for modelling and texturing of Milo.

Worked closely with the lead engine coder on all the in-game tech to bring him to life.

Worked very closely with the Animation Director to develop our own version of the Facial Action Coding System (FACS). We have used this system, or its derivatives, at Lionhead ever since.

Role
Character Art Lead
For
Lionhead Studios
Type
In-House engine for Xbox360.
Game Type
Kinect-driven interactive story.

Some grabs of Milo from inside the engine.

Zbrush sculpt of Milo in his second generation school uniform. Hair modelled in XSI using a spline based plugin we created.

Older renders of Milo in the first generation school uniform. Included because I like his facial expressions – I find them quite charming.

Some work for posters in Lionhead’s foyer. The background image was done by Annes Stevens.

Some work for posters in Lionhead’s foyer. The background image was done by Annes Stevens.

“Robut” collectable in Zbrush and Photoshop.

“Toothgor” collectable in Zbrush and Photoshop.

Sheep toy in Zbrush and Photoshop.

Dog toy in Zbrush and Photoshop.