Team Sonic Racing & HotShot Racing

While at Sumo Digital my role as the Nottingham studio’s Character Art Lead has seen my involved with multiple projects at the same time. I have had to build a small team from scratch and have also had to expand my role to look after the vehicle art on two projects as well.

Role
Studio Character Art Lead
For
Sumo Digital
Type
Racing games using the internal studio sumo engine
Synopsis
This page shows the work my team and I did on the studio’s first few projects. Team Sonic Racing and Hotshot Racing.

Team Sonic Racing was the new Nottingham Studio's first project. I was responsible for hiring the team and running it. Designing the pipelines we were going to use for the characters and vehicles for the game and as an individual made Sonic and his base car.

Team Sonic Racing: Customisation. Parts, Colour/Material and Decal.

Team Sonic Racing: Customisation. Parts, and Colour/Material.

Team Sonic Racing: Customisation. Colour/Material.

Team Sonic Racing: Customisation. Parts, and Colour/Material.

HotShot Racing was the studio's second racing game. The game had been in development for a while by Lucky Mountain Games and it was our studios job to help finish it off and get it over the line.

The job we were given as the character art team was to convert all their assets to a format that would work with the Sumo engine we had made Team Sonic Racing with.

It was my job to figure out that process and get it implemented. Then it was just a question of semi-laboriously going through all the assets and making x=y.

Not the most interesting project for a character art team to be involved with, but I managed to keep the team motivated and it paid the bills. It turned out to be a fun little game in the end as well so thats really all that matters.